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-   -   جديد من احمد رفعت ابوالخير كلان مانجر سورس 5530 (https://forum.vpscairo.com/showthread.php?t=3550)

sAw 06-01-2012 09:48 AM

جديد من احمد رفعت ابوالخير كلان مانجر سورس 5530
 
بسم الله الرحمن الرحيم
جديد من احمد رفعت ابوالخير كلان مانجر سورس 5530
الاول
تفتح ملف اسمو PacketHandler.cs
ضيف
كود PHP:

                #region Clans
                
case 1312:
                    {
                        switch (
packet[4])
                        {
                            case 
21://transfer
                                
{
                                    if (
client.Entity.Myclan != null)
                                    {
                                        
PrintPacket(packet);
                                        
uint lider 0;
                                        
string name_receive System.Text.Encoding.ASCII.GetString(packet18packet[17]);



                                        var 
varr ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                        
varr.MoveNext();
                                        
int COunt ServerBase.Kernel.GamePool.Count;
                                        for (
uint x 0;
                                            
COunt;
                                            
x++)
                                        {
                                            if (
>= COunt) break;

                                            
Client.GameState clien = (varr.Current as Client.GameState);

                                            if (
clien.Entity.Name == name_receive)
                                                
lider clien.Entity.UID;

                                            
varr.MoveNext();

                                        }

                                        if (
lider == client.Entity.UID) return;
                                        
Client.GameState aClient null;
                                        if (
Conquer_Online_Server.ServerBase.Kernel.GamePool.TryGetValue(liderout aClient))
                                        {

                                            if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                            {
                                                if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(aClient.Entity.UID))
                                                {
                                                     
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanLider  aClient.Entity.Name;
                                                    
aClient.Entity.ClanRank 100;
                                                    
aClient.Entity.Myclan.Members[aClient.Entity.UID].Rank 100;
                                                    if (
aClient.Entity.Myclan.Members.ContainsKey(client.Entity.UID))
                                                        
aClient.Entity.Myclan.Members[client.Entity.UID].Rank 0;
                                                    
client.Entity.ClanRank 0;
                                                    
Database.Clans.SaveClan(aClient.Entity.Myclan);
                                                    
Database.Clans.JoinClan(client);
                                                }
                                            }

                                        }
                                        else
                                        {
                                             
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanLider  name_receive;
                                            
client.Entity.ClanRank 0;
                                            
Database.Clans.JoinClan(client);
                                            
Database.Clans.SaveClan(client.Entity.Myclan);
                                            
Database.Clans.TransferClan(name_receive);
                                        }
                                    }
                                    break;
                                }
                            
/* case 14://add enemy
                                 {
                                     break;
                                 }*/
                            
case 9://recruit member
                                
{
                                    break;
                                }
                            case 
23://client exit
                                
{
                                    if (
client.Entity.Myclan != null)
                                    {
                                        if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                        {
                                            if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(client.Entity.UID))
                                            {
                                                 
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.Remove(client.Entity.UID);
                                            }
                                        }
                                        
client.Entity.ClanId 0;
                                        
client.Entity.ClanName "";
                                        
client.Entity.Myclan null;

                                        
Database.Clans.KickClan(client.Entity.Name);
                                        
client.Send(packet);
                                    }
                                    break;
                                }
                            case 
25://buleitn
                                
{
                                    if (
client.Entity.Myclan == null) return;
                                    
string buletin System.Text.Encoding.ASCII.GetString(packet18packet[17]);
                                    if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                         
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanBuletion  buletin;
                                     
Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]);
                                    
client.Send(packet);
                                    break;
                                }
                            case 
22://give kick
                                
{
                                    if (
client.Entity.Myclan != null)
                                    {
                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            
string name System.Text.Encoding.ASCII.GetString(packet18packet[17]);
                                            
uint Key 0;


                                            foreach (
Game.ClanMembers mem in client.Entity.Myclan.Members.Values)
                                            {
                                                if (
mem.Name == name)
                                                    
Key mem.UID;
                                            }
                                            if (
Key != 0)
                                            {

                                                if (
Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(Key))
                                                {


                                                    if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                                    {
                                                        if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(Key))
                                                        {
                                                             
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.Remove(Key);
                                                             
Network.GamePackets.ClanMembers clan = new  Network.GamePackets.ClanMembers(client);
                                                            
client.Send(clan.ToArray());
                                                             
Network.GamePackets.Clan cl = new  Conquer_Online_Server.Network.GamePackets.Clan(client22);
                                                            
ServerBase.Kernel.GamePool[Key].Send(cl.ToArray());
                                                            
ServerBase.Kernel.GamePool[Key].Entity.ClanName "";
                                                            
ServerBase.Kernel.GamePool[Key].Entity.ClanId 0;
                                                            
ServerBase.Kernel.GamePool[Key].Entity.Myclan null;
                                                            
ServerBase.Kernel.GamePool[Key].Screen.FullWipe();
                                                            
ServerBase.Kernel.GamePool[Key].Screen.Reload(null);
                                                        }
                                                    }
                                                }
                                            }
                                            
Database.Clans.KickClan(name);
                                        }
                                    }

                                    break;
                                }

                            case 
26://donation
                                
{
                                    
uint money BitConverter.ToUInt32(packet8);
                                    if (
client.Entity.Money >= money && client.Entity.Myclan != null)
                                    {
                                        
client.Entity.Myclan.Members[client.Entity.UID].Donation += money;
                                        
client.Entity.Money -= money;
                                        if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                             
Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation  += money;
                                        
Network.GamePackets.Clan cl =  new Conquer_Online_Server.Network.GamePackets.Clan(client1);
                                        
client.Send(cl.ToArray());
                                        
Database.Clans.SaveClientDonation(client);
                                         
Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]);
                                    }
                                    break;
                                }
                            case 
11://add player
                                
{

                                    
uint lider BitConverter.ToUInt32(packet8);
                                    if (
Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(lider))
                                    {
                                        
packet[4] = 11;
                                        
Network.Writer.WriteUInt32(client.Entity.UID8packet);
                                        
packet[16] = 1;
                                        
packet[17] = (byte)client.Entity.Name.Length;
                                        for (
int i 0client.Entity.Name.Lengthi++)
                                        {
                                            try
                                            {
                                                
packet[18 i] = Convert.ToByte(client.Entity.Name[i]);

                                            }
                                            catch { }
                                        }
                                        if (
Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Entity.Myclan != null)
                                            
Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Send(packet);
                                    }
                                    break;
                                }
                            case 
12:
                                {
                                    if (
packet[16] == 1)
                                    {
                                        if (
client.Entity.Myclan != null)
                                            if (
client.Entity.Myclan.Members[client.Entity.UID].Rank == 100)
                                            {
                                                
//if (client.Entity.Myclan != null)
                                                
{
                                                    if (
client.Entity.Myclan.Members.Count 7)
                                                    {

                                                        
uint memeber BitConverter.ToUInt32(packet8);
                                                        if (
ServerBase.Kernel.GamePool.ContainsKey(memeber))
                                                        {
                                                             
Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers();
                                                            
member.UID ServerBase.Kernel.GamePool[memeber].Entity.UID;
                                                            
member.Donation 0;
                                                            
member.Rank 10;
                                                            
member.Class = ServerBase.Kernel.GamePool[memeber].Entity.Class;
                                                            
member.Level ServerBase.Kernel.GamePool[memeber].Entity.Level;
                                                            
member.Name ServerBase.Kernel.GamePool[memeber].Entity.Name;
                                                            if (!
client.Entity.Myclan.Members.ContainsKey(memeber))
                                                                
client.Entity.Myclan.Members.Add(member.UIDmember);

                                                            
ServerBase.Kernel.GamePool[memeber].Entity.ClanRank 0;
                                                             
ServerBase.Kernel.GamePool[memeber].Entity.ClanId =  client.Entity.ClanId;
                                                             
ServerBase.Kernel.GamePool[memeber].Entity.Myclan =  client.Entity.Myclan;
                                                             
ServerBase.Kernel.GamePool[memeber].Entity.ClanName =  client.Entity.ClanName;
                                                            
Database.Clans.JoinClan(ServerBase.Kernel.GamePool[memeber]);
                                                            
ServerBase.Kernel.GamePool[memeber].Screen.FullWipe();
                                                            
ServerBase.Kernel.GamePool[memeber].Screen.Reload(null);
                                                        }
                                                    }
                                                }
                                            }
                                    }
                                    break;
                                }
                            case 
4://memebers
                                
{
                                    
ClanMembers clan = new ClanMembers(client);
                                    
client.Send(clan.ToArray());
                                    break;
                                }
                            case 
0x1d:
                                {
                                    if (
client.Entity.Myclan != null)
                                    {
                                        
Network.Writer.WriteUInt32(client.Entity.Myclan.ClanId8packet);
                                        
Network.Writer.WriteByte(116packet);
                                        
Network.Writer.WriteByte(0x0d17packet);
                                        
Network.Writer.WriteString("0 0 0 0 0 0 0"18packet);
                                        
client.Send(packet);
                                        
Network.GamePackets.Clan cl =  new Conquer_Online_Server.Network.GamePackets.Clan(client1);
                                        
client.Send(cl.ToArray());
                                        
client.Send(packet);

                                        if (
client.Entity.Myclan.ClanBuletion != "")
                                            
client.Send(cl.UpgradeBuletin(client.Entity.Myclan.ClanBuletion));
                                    }
                                    else
                                    {
                                        
client.Send(packet);
                                        
packet[4] = 23;
                                    }


                                    break;
                                }
                            case 
0x18:
                                {
                                    
client.Send(packet);
                                    break;
                                }
                            case (
byte)Game.Clan_Typ.AddAlly:
                                {
                                    
Game.Clans clan client.Entity.Myclan;
                                    if (
clan != null)
                                    {
                                        
Client.GameState target;
                                        
UInt32 Identifier BitConverter.ToUInt32(packet8);

                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            if (
clan.Allies.Count >= 5)
                                            { 
client.Send(new  Message("The Ammount of Allies You can Have has exceeded",  System.Drawing.Color.RedMessage.TopLeft)); break; }

                                            if (
ServerBase.Kernel.GamePool.TryGetValue(Identifierout target))
                                            {
                                                
Game.Clans tclan target.Entity.Myclan;
                                                if (
tclan != null)
                                                {
                                                    if (
target.Entity.ClanRank == 100)
                                                    {
                                                        if (
tclan.Allies.Count >= 5)
                                                        {  
client.Send(new Message("The Ammount of Allies the Target Clan can Have  has exceeded"System.Drawing.Color.RedMessage.TopLeft)); break; }

                                                        if (!
clan.Allies.ContainsKey(tclan.ClanId))
                                                        {
                                                            if (!
clan.Enemies.ContainsKey(tclan.ClanId))
                                                            {
                                                                
String clanName client.Entity.ClanName;

                                                                
Clan2 clanp = new Clan2();

                                                                
clanp.Deserialize(packet);

                                                                
clanp.Offset16 2;
                                                                
clanp.Identifier client.Entity.UID;

                                                                
Writer.WriteByte((Byte)clanName.Length17clanp.ToArray());
                                                                
Writer.WriteString(clanName18clanp.ToArray());

                                                                
tclan.AllyRequest clan.ClanId;

                                                                
target.Send(clanp);
                                                            }
                                                            else  
client.Send(new Message("That clan is Your Enemy.",  System.Drawing.Color.RedMessage.TopLeft));
                                                        }
                                                    }
                                                    else 
client.Send(new  Message("This target is not the clan leader.",  System.Drawing.Color.RedMessage.TopLeft));
                                                }
                                            }
                                            else 
client.Send(new  Message("Can not find target."System.Drawing.Color.Red,  Message.TopLeft));
                                        }
                                        else 
client.Send(new  Message("You are not the clan leader."System.Drawing.Color.Red,  Message.TopLeft));
                                    }
                                    break;
                                }
                            case (
byte)Game.Clan_Typ.AcceptAlliance:
                                {
                                    
Game.Clans clan client.Entity.Myclan;
                                    if (
clan != null)
                                    {
                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            
Game.Clans tclan;
                                            if (
ServerBase.Kernel.ServerClans.TryGetValue(clan.AllyRequestout tclan))
                                            {
                                                if (
tclan != null)
                                                {
                                                    if (!
tclan.Enemies.ContainsKey(clan.ClanId))
                                                    {
                                                        if (!
clan.Enemies.ContainsKey(tclan.ClanId))
                                                        {
                                                            if (!
clan.Allies.ContainsKey(tclan.ClanId))
                                                                
clan.Allies.Add(tclan.ClanIdtclan);

                                                            
tclan.Allies.Add(clan.ClanIdclan);

                                                             
clan.SendMessage(new ClanRelations(clan,  ClanRelations.RelationTypes.Allies));
                                                             
tclan.SendMessage(new ClanRelations(tclan,  ClanRelations.RelationTypes.Allies));

                                                             
clan.SendMessage(new Message(String.Format("Our Clan has Allianced with  {0}"tclan.ClanName), System.Drawing.Color.RedMessage.Clan));
                                                             
tclan.SendMessage(new Message(String.Format("Our Clan has Allianced  with {0}"clan.ClanName), System.Drawing.Color.RedMessage.Clan));

                                                            
clan.AddRelation(tclan.ClanIdClanRelations.RelationTypes.Allies);
                                                            
tclan.AddRelation(clan.ClanIdClanRelations.RelationTypes.Allies);

                                                            
clan.AllyRequest tclan.AllyRequest 0;
                                                        }
                                                        else  
client.Send(new Message("This Clan is Your Enemy.",  System.Drawing.Color.RedMessage.TopLeft));
                                                    }
                                                    
client.Send(new  Message("This Clan Has Enemied You!."System.Drawing.Color.Red,  Message.TopLeft));
                                                }
                                            }
                                            else 
client.Send(new  Message("Can not find target"System.Drawing.Color.Red,  Message.TopLeft));
                                        }
                                        else 
client.Send(new  Message("You are not the clan leader."System.Drawing.Color.Red,  Message.TopLeft));
                                    }
                                    break;
                                }
                            case (
byte)Game.Clan_Typ.DeleteEnemy:
                                {
                                    
Game.Clans clan client.Entity.Myclan;
                                    if (
clan != null)
                                    {
                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            
Clan2 clanp = new Clan2();
                                            
clanp.Deserialize(packet);

                                            
String EnemyTarget clanp.Offset18String;
                                            
UInt32 ClanId clanp.GetClanId(EnemyTarget);

                                            
Game.Clans tclan;
                                            if (
ServerBase.Kernel.ServerClans.TryGetValue(ClanIdout tclan))
                                            {
                                                
clan.Enemies.Remove(ClanId);

                                                
clan.DeleteRelation(ClanIdClanRelations.RelationTypes.Enemies);

                                                
clan.SendMessage(new ClanRelations(clanClanRelations.RelationTypes.Enemies));

                                                
clan.SendMessage(new  Message(String.Format("We are no longer Enemies With {0}"clan.ClanId),  System.Drawing.Color.RedMessage.Clan));

                                                
client.Send(clanp);
                                            }
                                        }
                                        else 
client.Send(new  Message("You are not authorized to continue with this action",  System.Drawing.Color.RedMessage.TopLeft));
                                    }
                                    break;
                                }
                            case (
byte)Game.Clan_Typ.DeleteAlly:
                                {
                                    
Game.Clans clan client.Entity.Myclan;
                                    if (
clan != null)
                                    {
                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            
Clan2 clanp = new Clan2();
                                            
clanp.Deserialize(packet);

                                            
String AlliedTarget clanp.Offset18String;
                                            
UInt32 ClanId clanp.GetClanId(AlliedTarget);

                                            
Game.Clans tclan;
                                            if (
clan.Allies.TryGetValue(ClanIdout tclan))
                                            {
                                                
clan.Allies.Remove(ClanId);
                                                
tclan.Allies.Remove(clan.ClanId);

                                                
clan.DeleteRelation(ClanIdClanRelations.RelationTypes.Allies);
                                                
tclan.DeleteRelation(clan.ClanIdClanRelations.RelationTypes.Allies);

                                                
clan.SendMessage(new ClanRelations(clanClanRelations.RelationTypes.Allies));
                                                
tclan.SendMessage(new ClanRelations(tclanClanRelations.RelationTypes.Allies));

                                                
clan.SendMessage(new  Message(String.Format("We are no longer allied with {0}",  tclan.ClanName), System.Drawing.Color.RedMessage.Clan));
                                                
tclan.SendMessage(new  Message(String.Format("We are no longer allied with {0}",  clan.ClanName), System.Drawing.Color.RedMessage.Clan));

                                                
client.Send(clanp);
                                            }
                                        }
                                        else 
client.Send(new  Message("You are not authorized to continue with this action",  System.Drawing.Color.RedMessage.TopLeft));
                                    }
                                    break;
                                }
                            case (
byte)Game.Clan_Typ.AddEnemy:
                                {
                                    
Game.Clans clan client.Entity.Myclan;
                                    if (
clan != null)
                                    {
                                        if (
client.Entity.ClanRank == 100)
                                        {
                                            
String Enemy =  System.Text.Encoding.ASCII.GetString(packet18packet[17]).Trim(new  Char[] { '\0' });
                                            
UInt32 ClanId 0;
                                            var 
AllCland ServerBase.Kernel.ServerClans.Values.ToArray();
                                            foreach (
Game.Clans c_clan in AllCland)
                                            {
                                                if (
Enemy == c_clan.ClanName)
                                                {
                                                    
ClanId c_clan.ClanId;
                                                    break;
                                                }
                                            }
                                            if (
ClanId == 0) break;
                                            if (!
clan.Enemies.ContainsKey(ClanId))
                                            {
                                                if (!
clan.Allies.ContainsKey(ClanId))
                                                {
                                                    if (
clan.Enemies.Count >= 5)
                                                    { 
client.Send(new  Message("The Ammount of Enemies You can Have has exceeded",  System.Drawing.Color.RedMessage.TopLeft)); break; }

                                                    
Game.Clans tclan;
                                                    if (
ServerBase.Kernel.ServerClans.TryGetValue(ClanIdout tclan))
                                                    {
                                                        if (!
clan.Enemies.ContainsKey(tclan.ClanId))
                                                            
clan.Enemies.Add(tclan.ClanIdtclan);

                                                        
clan.AddRelation(ClanIdClanRelations.RelationTypes.Enemies);

                                                         
clan.SendMessage(new ClanRelations(clan,  ClanRelations.RelationTypes.Enemies));

                                                         
clan.SendMessage(new Message(String.Format("We Have Enemied the clan  {0}"tclan.ClanName), System.Drawing.Color.RedMessage.Clan));
                                                         
tclan.SendMessage(new Message(String.Format("The Clan {0} Has Made us  their Enemy!"clan.ClanName), System.Drawing.Color.RedMessage.Clan));
                                                    }
                                                }
                                                else 
client.Send(new  Message("This clan is one of your alliance, What has gone wrong?",  System.Drawing.Color.RedMessage.TopLeft));
                                            }
                                            else 
client.Send(new  Message("This clan is Already One of Your Enemies",  System.Drawing.Color.RedMessage.TopLeft));
                                        }
                                    }
                                    break;
                                }
                            default:
                                
Console.WriteLine("Clan Type " packet[4]);
                                break;

                        }
                        break;
                        
/* switch (packet[4])
                         {
                             case 23://client exit
                                 {
                                     if (client.Entity.Myclan != null)
                                     {
                                         foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values)
                                         {
                                             if (clien.Entity.Myclan != null)
                                             {
                                                 if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                 {
                                                     if (clien.Entity.Myclan.Members.ContainsKey(client.Entity.UID))
                                                         clien.Entity.Myclan.Members.Remove(client.Entity.UID);
                                                 }
                                             }
                                         }
                                         client.Entity.ClanName = "";
                                         client.Entity.Myclan = null;
                                         Database.Clans.KickClan(client.Entity.Name);
                                         client.Send(packet);
                                     }
                                     break;
                                 }
                             case 14://enemy
                                 {
                                     string Enemy = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]);
                                     client.Send(packet);

                                     Network.GamePackets.Clan cl = new  Conquer_Online_Server.Network.GamePackets.Clan(client, 14);
                                     client.Send(cl.SendAlies(Enemy, "Lider"));
                                     break;
                                 }
                             case 25://buleitn
                                 {
                                     if (client.Entity.Myclan == null) return;
                                     string buletin = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]);
                                     foreach (var clan in Conquer_Online_Server.ServerBase.Kernel.ServerClans.Values)
                                     {
                                         if (clan.ClanId == client.Entity.Myclan.ClanId)
                                             clan.ClanBuletion = buletin;
                                     }
                                     foreach (var member in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values)
                                     {
                                         if (member.Entity.Myclan != null)
                                         {
                                             if (member.Entity.UID != client.Entity.UID)
                                                 if (member.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                 {
                                                     member.Entity.Myclan.ClanBuletion = buletin;
                                                 }
                                         }
                                     }
                                      Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]);
                                     client.Send(packet);
                                     client.Entity.Myclan.ClanBuletion = buletin;
                                     break;
                                 }
                             case 22://give kick
                                 {
                                     if (client.Entity.Myclan != null)
                                     {
                                         if (client.Entity.ClanRank == 100)
                                         {
                                             string name = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]);
                                             uint Key = 0;


                                             foreach (Game.ClanMembers mem in client.Entity.Myclan.Members.Values)
                                             {
                                                 if (mem.Name == name)
                                                     Key = mem.UID;
                                             }
                                             if (Key != 0)
                                             {

                                                 if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(Key))
                                                 {
                                                     foreach (var clien  in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values)
                                                     {
                                                         if (clien.Entity.UID == client.Entity.UID) continue;
                                                         if (clien.Entity.Myclan != null)
                                                         {
                                                             if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                             {
                                                                 if (clien.Entity.Myclan.Members.ContainsKey(Key))
                                                                 {
                                                                     clien.Entity.Myclan.Members.Remove(Key);
                                                                      Network.GamePackets.ClanMembers clan = new  Network.GamePackets.ClanMembers(client);
                                                                     client.Send(clan.ToArray());

                                                                     clien.Entity.ClanName = "";
                                                                     clien.Entity.Myclan = null;
                                                                 }
                                                             }
                                                         }
                                                     }
                                                 }
                                             }
                                             Database.Clans.KickClan(name);
                                         }
                                     }
                                     break;
                                 }
                             case 26:
                                 {
                                     uint money = BitConverter.ToUInt32(packet, 8);
                                     if (client.Entity.Money >= money && client.Entity.Myclan != null)
                                     {
                                         client.Entity.Myclan.Members[client.Entity.UID].Donation += money;
                                         client.Entity.Money -= money;
                                          Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation  += money;
                                         foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values)
                                         {
                                             if (clien.Entity.Myclan != null)
                                             {
                                                 if (clien.Entity.UID != client.Entity.UID)
                                                 {
                                                     if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                     {

                                                          clien.Entity.Myclan.ClanDonation =  Conquer_Online_Server.ServerBase.Kernel.ServerClans[clien.Entity.Myclan.ClanId].ClanDonation;
                                                     }
                                                 }
                                             }
                                         }
                                          client.Entity.Myclan.ClanDonation =  Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation;
                                         Network.GamePackets.Clan cl =  new Conquer_Online_Server.Network.GamePackets.Clan(client, 1);
                                         client.Send(cl.ToArray());
                                         Database.Clans.SaveClientDonation(client);
                                          Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]);
                                     }
                                     break;
                                 }
                             case 11://add player
                                 {
                                
                                     uint lider = BitConverter.ToUInt32(packet, 8);
                                     if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(lider))
                                     {
                                         packet[4] = 11;
                                         Network.Writer.WriteUInt32(client.Entity.UID, 8, packet);

                                         packet[16] = 1;
                                         packet[17] = (byte)client.Entity.Name.Length;
                                         for (int i = 0; i < client.Entity.Name.Length; i++)
                                         {
                                             try
                                             {
                                                 packet[18 + i] = Convert.ToByte(client.Entity.Name[i]);

                                             }
                                             catch { }
                                         }
                                         Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Send(packet);
                                     }
                                     break;
                                 }
                             case 12:
                                 {
                                     if (packet[16] == 1)
                                     {
                                         if (client.Entity.Myclan.Members[client.Entity.UID].Rank == 100)
                                         {
                                             if (client.Entity.Myclan != null)
                                             {
                                                 if (client.Entity.Myclan.Members.Count < 7)
                                                 {
                                                   
                                                     uint memeber = BitConverter.ToUInt32(packet, 8);
                                                     if (ServerBase.Kernel.GamePool.ContainsKey(memeber))
                                                     {
                                                         Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers();
                                                         member.UID = ServerBase.Kernel.GamePool[memeber].Entity.UID;
                                                         member.Donation = 0;
                                                         member.Rank = 10;
                                                         member.Class = ServerBase.Kernel.GamePool[memeber].Entity.Class;
                                                         member.Level = ServerBase.Kernel.GamePool[memeber].Entity.Level;
                                                         member.Name = ServerBase.Kernel.GamePool[memeber].Entity.Name;
                                                         if (!client.Entity.Myclan.Members.ContainsKey(memeber))
                                                             client.Entity.Myclan.Members.Add(member.UID, member);

                                                         foreach (var  clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values)
                                                         {
                                                             if (clien.Entity.Myclan != null)
                                                             {
                                                                 if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                                 {
                                                                     if (!clien.Entity.Myclan.Members.ContainsKey(memeber))
                                                                         clien.Entity.Myclan.Members.Add(member.UID, member);
                                                                 }
                                                             }
                                                         }
                                                       ServerBase.Kernel.GamePool[memeber].Entity.ClanRank = 0;
                                                          ServerBase.Kernel.GamePool[memeber].Entity.Myclan =  client.Entity.Myclan;
                                                          ServerBase.Kernel.GamePool[memeber].Entity.ClanName =  client.Entity.ClanName;
                                                         Database.Clans.JoinClan(ServerBase.Kernel.GamePool[memeber]);
                                                         ServerBase.Kernel.GamePool[memeber].Entity.Teleport(ServerBase.Kernel.GamePool[memeber].Entity.MapID
                                                             , ServerBase.Kernel.GamePool[memeber].Entity.X
                                                             , ServerBase.Kernel.GamePool[memeber].Entity.Y);
                                                     }
                                                 }
                                             }
                                      } 
                                     }
                                     break;
                                 }
                             case 4://memebers
                                 {
                                     ClanMembers clan = new ClanMembers(client);
                                     client.Send(clan.ToArray());
                                     break;
                                 }
                             case 0x1d:
                                 {
                                     if (client.Entity.Myclan != null)
                                     {
                                         Network.Writer.WriteUInt32(client.Entity.Myclan.ClanId, 8, packet);
                                         Network.Writer.WriteByte(1, 16, packet);
                                         Network.Writer.WriteByte(0x0d, 17, packet);
                                         Network.Writer.WriteString("0 0 0 0 0 0 0", 18, packet);
                                         client.Send(packet);
                                         Network.GamePackets.Clan cl =  new Conquer_Online_Server.Network.GamePackets.Clan(client, 1);
                                         client.Send(cl.ToArray());
                                         client.Send(packet);

                                         if (client.Entity.Myclan.ClanBuletion != "")
                                             client.Send(cl.UpgradeBuletin(client.Entity.Myclan.ClanBuletion));
                                     }
                                     else
                                     {
                                         client.Send(packet);
                                         packet[4] = 23;
                                     }

                                   
                                     break;
                                 }
                             case 0x18:
                                 {
                                     client.Send(packet);
                                     break;
                                 }
                             default:
                                 Console.WriteLine("Clan Type " + packet[4]);
                                 break;
                         }
                         break;*/
                    
}
                
#endregion 

ثانى تفتح ملف اسمو NPCS.CS
كود PHP:

                #region Clan
                
case 9873:
                    {
                        switch (
npcRequest.OptionID)
                        {

                            case 
0:
                                {
                                    if (
client.Entity.Myclan == null)
                                    {
                                        
dialog.Text("Hellow! You wana create clan?If you need  500.000 Silvers");
                                        
dialog.Option("Yes, i wana"1);
                                        
dialog.Option("No ty"255);
                                        
dialog.Avatar(40);
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                        
dialog.Text("Hellow! You upgrade level at clan?");
                                        
dialog.Option("Upgrade level"2);
                                        
dialog.Option("Delete my clan"10);

                                        
dialog.Option("No ty"255);
                                        
dialog.Avatar(40);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            case 
12:
                                {

                                    if  (
Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId))
                                        
Conquer_Online_Server.ServerBase.Kernel.ServerClans.Remove(client.Entity.Myclan.ClanId);
                                    
Database.Clans.DeleteClan(client.Entity.Myclan.ClanId);

                                    var 
varr ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    
varr.MoveNext();
                                    
int COunt ServerBase.Kernel.GamePool.Count;
                                    for (
uint c 0;
                                        
COunt;
                                        
c++)
                                    {
                                        if (
>= COunt) break;

                                        
Client.GameState clien = (varr.Current as Client.GameState);
                                        if (
clien.Entity.Myclan != null)
                                        {
                                            if (
client.Entity.UID != clien.Entity.UID)
                                            {
                                                if (
clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                {
                                                     
Network.GamePackets.Clan cl = new  Conquer_Online_Server.Network.GamePackets.Clan(clien22);
                                                    
clien.Send(cl.ToArray());
                                                    
clien.Entity.ClanId 0;
                                                    
clien.Entity.ClanRank 0;
                                                    
clien.Entity.Myclan null;
                                                    
clien.Entity.ClanName null;
                                                    
Database.Clans.KickClan(clien.Entity.Name);
                                                }
                                            }
                                        }
                                        
varr.MoveNext();

                                    }


                                    
Network.GamePackets.Clan acl = new  Conquer_Online_Server.Network.GamePackets.Clan(client22);
                                    
client.Send(acl.ToArray());
                                    
client.Entity.Myclan null;
                                    
client.Entity.ClanRank 0;
                                    
client.Entity.ClanId 0;
                                    
client.Entity.ClanName null;
                                    
Database.Clans.KickClan(client.Entity.Name);
                                    
client.Entity.Myclan null;
                                    break;
                                }
                            case 
10:
                                {
                                    
dialog.Text("You sure? You wana delete?");
                                    
dialog.Option("Yes i wana"12);
                                    
dialog.Option("No ty"255);
                                    
dialog.Avatar(40);
                                    
dialog.Send();
                                    break;
                                }
                            case 
2:
                                {
                                    if (
client.Entity.Myclan.ClanLevel 4)
                                    {
                                        
dialog.Text("You need " +  Game.Clans.MoneyClanLevel[client.Entity.Myclan.ClanLevel] + " Silvers to  upgrade ClandLevel! You are sure?");
                                        
dialog.Option("Yes upgrad."4);
                                        
dialog.Option("No thanks."255);
                                        
dialog.Avatar(88);
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                        
dialog.Text("Sorry, you clan name is level max");
                                        
dialog.Option("Ah, ok"255);
                                        
dialog.Avatar(88);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            case 
4:
                                {
                                    if (
client.Entity.Money >= Game.Clans.MoneyClanLevel[client.Entity.Myclan.ClanLevel])
                                    {
                                        
client.Entity.Money -= Game.Clans.MoneyClanLevel[client.Entity.Myclan.ClanLevel];



                                        var 
varr ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                        
varr.MoveNext();
                                        
int COunt ServerBase.Kernel.GamePool.Count;
                                        for (
uint c 0;
                                            
COunt;
                                            
c++)
                                        {
                                            if (
>= COunt) break;

                                            
Client.GameState clien = (varr.Current as Client.GameState);
                                            if (
clien.Entity.Myclan != null)
                                            {
                                                if (
clien.Entity.UID != client.Entity.UID)
                                                {
                                                    if (
clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId)
                                                    {
                                                        
clien.Entity.Myclan.ClanId += 1;
                                                    }
                                                }
                                            }
                                            
varr.MoveNext();

                                        }


                                        
dialog.Text("Done");
                                        
dialog.Send();

                                        
client.Entity.Myclan.ClanLevel += 1;
                                        
Database.Clans.SaveClan(client.Entity.Myclan);
                                        
Network.GamePackets.Clan cl =  new Conquer_Online_Server.Network.GamePackets.Clan(client1);
                                        
client.Send(cl.ToArray());
                                    }
                                    else
                                    {
                                        
dialog.Text("Sorry, you need " +  Game.Clans.MoneyClanLevel[client.Entity.Myclan.ClanLevel] + "  Silvers");
                                        
dialog.Option("Ah, Ok"255);
                                        
dialog.Avatar(40);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.Text("Say me, what name you wana?");
                                    
dialog.Input("Clan Name"314);
                                    
dialog.Option("Let me think it over."255);
                                    
dialog.Avatar(88);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3:
                                {
                                    
string name npcRequest.Input;
                                    foreach (
KeyValuePair<uint,  Game.Clanscl in  Conquer_Online_Server.ServerBase.Kernel.ServerClans)
                                    {
                                        if (
cl.Value.ClanName == name)
                                        {
                                            
dialog.Text("Sorry, but this clan exist! change name");
                                            
dialog.Option("Ah, Ok"255);
                                            
dialog.Avatar(88);
                                            
dialog.Send();
                                            return;
                                        }
                                    }
                                    if (
client.Entity.Money >= 500000)
                                    {
                                        
client.Entity.Money -= 500000;
                                        
Game.Clans clan = new Conquer_Online_Server.Game.Clans();
                                        
clan.ClanName name;
                                        
clan.ClanDonation 500000;
                                        
clan.ClanLider client.Entity.Name;


                                        
Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers();
                                        
member.Name client.Entity.Name;
                                        
member.UID client.Entity.UID;
                                        
member.Donation 500000;
                                        
member.Class = client.Entity.Class;
                                        
member.Rank 100;
                                        
member.Level client.Entity.Level;
                                        if (!
clan.Members.ContainsKey(member.UID))
                                            
clan.Members.Add(member.UIDmember);
                                        
client.Entity.Myclan clan;
                                        
Database.Clans.CreateClan(client);
                                        
dialog.Text("Done");
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                        
dialog.Text("Sorry, but need 500.000 Silver");
                                        
dialog.Option("Ah, Ok"255);
                                        
dialog.Avatar(88);
                                        
dialog.Send();
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 

ثالث ترفع كود فى نافى كات
كود PHP:

INSERT INTO `npcsVALUES ('9873''0''0''''0002''9450',  '-1''1002''0409''0388''0000''0000''0000''0000''0000',  '0000''0000''0000''0''0''0''0''ط·آ·ط¢آ·ط·آ¢ط¢آ''0000',  '00''00''0000''00'null); 

دى صور كلان مانجر
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع


الساعة الآن 12:54 AM.

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