المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : NPC soul 6and7


momen elwrdany
10-26-2014, 01:27 AM
اولا دا انبسي بيدي صول7و6نخش ع شرح اضافه هتفتح ملف npcفي سورس وضيف اكواد دي تحت اي انبسي

. #region Soul P6 And P7
case 707070:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro Im Seller Soul 6 And 7");
dialog.Option("Soul P6.", 50);
dialog.Option("Soul P7.", 60);
break;
}
case 50:
{
dialog.Text("Ana Npc Soul P6 Full b 200 K CPs e5tar Elly Enta 3ayzo");
dialog.Text(" for Assassin' and other what you want?");
dialog.Option("Assassin/SoulP6.", 1);
dialog.Option("Ninja/SoulP6.", 2);
dialog.Option("Monk/SoulP6.", 3);
dialog.Option("Taoist/SoulP6.", 4);
dialog.Option("Warrior/SoulP6.", 5);
dialog.Option("2kinf/SoulP6.for", 19);
dialog.Option("Next.", 6);
dialog.Send();
break;
dialog.Send();
}

case 6:
{
dialog.Text("hello, i can help you to Buy P6 DragonSoul for " + 500.000 + " Cps");
dialog.Text("");
dialog.Option("Trojan/P6.", 7);
dialog.Option("Pirate/P6.", 8);
dialog.Option("Taoist/P6.", 9);
dialog.Send();
break;
}
case 60:
{

dialog.Option("P7 Trojan ", 20);
dialog.Option("P7 Warrior ", 30);
dialog.Option("P7 Monk ", 22);
dialog.Option("P7 Ninja ", 23);
dialog.Option("P7 Pirate ", 24);
dialog.Option("P7 Archer ", 25);
dialog.Option("P7 Taoist ", 26);
dialog.Option("No.Thanks", 245);
dialog.Avatar(80);
dialog.Send();
break;
}



case 20:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{

client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyHammer 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyHammer 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege MonsterSaber 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege MonsterSaber 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FoxBoots 8", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarHeadgear 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 30:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{

client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyHalberd 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpiritShield 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FoxBoots 8", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EclipseArmor 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SunHeadgear 4", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 22:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{

client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege BuddaBeads 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege BuddaBeads 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonBoots 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege MoonHeadgear 3", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;


}
}
case 23:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Send(new Message("Congraulations You Have Got The New Soud P7 Thanks To Twilight-Co", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege ShadowKatana 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ShadowKatana 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DemonScythe 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonBoots 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege MoonHeadgear 3", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 24:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Send(new Message("Congraulations You Have Got The Yes Please Soul P7 Thanks To Twilight-Co", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege RepentRapier 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DeathPistol 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FoxBoots 8", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EclipseArmor 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SunHeadgear 4", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 25:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{

client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege GhostKnife 7", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GhostKnife 7", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FoxBoots 8", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarHeadgear 5", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SunBow 8", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 26:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Send(new Message("Congraulations You Have Got The Yes Please Soul P7 Thanks To Twilight-Co", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2(new Message("@tegotegatege TimeBacksword 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpiritShield 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FoxBoots 8", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonRing 9", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EclipseArmor 2", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NetherArmor 1", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SunHeadgear 4", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenNecklace 3", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FervorBag 4", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RainbowBracelet 0", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Hey Man You Dont Have Any CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}

break;
}

case 1://assissni
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Inventory.Count < 25)
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)//assassin
client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800916, 0, 2);//knife
// client.Inventory.Add(191305, 0, 1);
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks HESHAM.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5arof Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19://assissni
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
// if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
// //if (client.Entity.Class >= 40 && client.Entity.Class <= 45)//assassin
// client.Inventory.Add(822053, 0, 1);//armor
// client.Inventory.Add(191305, 0, 1);//GRMENT
// client.Inventory.Add(823055, 0, 1);//ring
// client.Inventory.Add(821031, 0, 1);//neck
//client.Inventory.Add(824017, 0, 1);//boot
// client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800916, 0, 2);//knife
// client.Inventory.Add(191305, 0, 1);
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Yo dint have 300 kcps");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2://ninje
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)//ninje
client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800017, 0, 2);//katana
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5rOf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3://AlexBlood[Prototype]
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)//monk
client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800722, 0, 2);//beads
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4://Marcus[GearsOfWars]
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 142 && client.Entity.Class <= 145)//taoist
client.Inventory.Add(822053, 0, 1);
client.Inventory.Add(822055, 0, 1);//armor&quot;tao&quot;
client.Inventory.Add(823056, 0, 1);//bracelet
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(821032, 0, 1);//bag
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820072, 0, 1); //headgear&quot;tao&quot;
client.Inventory.Add(800513, 0, 1);//backsword
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5://Lara[TombRider]
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)//warer

client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800320, 0, 1);//wand
client.Inventory.Add(800421, 0, 1);//shield
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got /SoulP6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7://Joker
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)//trjon
client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800110, 0, 2);//grimhammer
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got Joker");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}

case 8://PrinceOfPreisa
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)//pirate
// client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(822053, 0, 0);//armor
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(823055, 0, 1);//ring
client.Inventory.Add(821031, 0, 1);//neck
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820071, 0, 1); //headgear
client.Inventory.Add(800804, 0, 1);//pistol
client.Inventory.Add(800809, 0, 1);//repair
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got huk1");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9://Spider~Man
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
if (client.Entity.Level >= 1)
// if (client.Inventory.Count < 8)
{
//if (client.Entity.ConquerPoints >= 5000000)
{
//client.Entity.ConquerPoints -= 5000000;
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)//taoistwater
client.Inventory.Add(822053, 0, 1);//armor
client.Inventory.Add(191305, 0, 1);//GRMENT
client.Inventory.Add(822055, 0, 1);//armor&quot;tao&quot;
client.Inventory.Add(823056, 0, 1);//bracelet
client.Inventory.Add(821032, 0, 1);//bag
client.Inventory.Add(824017, 0, 1);//boot
client.Inventory.Add(820072, 0, 1); //headgear&quot;tao&quot;
client.Inventory.Add(800513, 0, 1);//backsword
//client.Entity.BConquerPoints += 1000000;
//client.Send(new Message(&quot;You have got full stuff souland 1kk Bound Cps ! Say Thanks To Ali :)&quot;, System.Drawing.Color.Red, Message.MsgSystem));
// client.Inventory.Remove(item, kimo.rkow.Game.Enums.ItemUse.Remove);
}
}
dialog.Text("Congratulations you got soul P6");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("fdy el item el ma3ak ya 5raf " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10://Super~Man
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(184375, 0, 1);
dialog.Text("Congratulations you got Super~Man");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11://Iron~Man
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(184365, 0, 1);
dialog.Text("Congratulations you got Iron~Man");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;

}
case 12://Super~Man
{
if (client.Entity.ConquerPoints >= 200000)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Inventory.Add(188285, 0, 1);
dialog.Text("Congratulations you got Super~Man");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with " + 200000 + " Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
وبعد لما تحط اكواد اتكه عليf6 عشان يسييسيف وقبل ماتسيف تكون قافل سورس
بعد كدا هتروح علي ملف npcفي قاعده وتعمل انبسي جديد من+
وبعدين تكتب ودا اي دي بتع انبسي
707070
اسم
Npc soul6and7
باقي كله سهل

meito2
10-18-2015, 01:14 AM
Soul للللل

HerCuLeZ
10-18-2015, 11:12 AM
Good Goood