المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : حل مشكله عدم ظهور اسم الكلان


momen elwrdany
12-04-2014, 12:58 PM
افتح ملف Entity
وابحث عن
public string Name
واقفلو من سالب وبدلو بده
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;
LoweredName = value.ToLower();
if (EntityFlag == Game.EntityFlag.Player)
{
if (ClanName != "")
{
SpawnPacket = new byte[8 + _Names + _Name.Length + ClanName.Length + 5];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteUInt32((uint)Time32.timeGetTime().GetHashCode (), 4, SpawnPacket);
WriteStringList(new List<string>() { _Name, "", "", "", "", ClanName }, _Names, SpawnPacket);
}
else
{
SpawnPacket = new byte[8 + _Names + _Name.Length + 20];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteUInt32((uint)Time32.timeGetTime().GetHashCode (), 4, SpawnPacket);
WriteStringList(new List<string>() { _Name, "", "", "", "", "" }, _Names, SpawnPacket);
}
}
else
{
if (ClanName != "")
{
SpawnPacket = new byte[8 + _Names + _Name.Length + ClanName.Length + 6];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteUInt32((uint)Time32.timeGetTime().GetHashCode (), 4, SpawnPacket);
WriteStringList(new List<string>() { _Name, "", "", ClanName }, _Names, SpawnPacket);
}
else
{
SpawnPacket = new byte[8 + _Names + _Name.Length + 20];
WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
WriteUInt16(10014, 2, SpawnPacket);
WriteUInt32((uint)Time32.timeGetTime().GetHashCode (), 4, SpawnPacket);
WriteStringList(new List<string>() { _Name, "", "", "" }, _Names, SpawnPacket);
}

}
}
}

وبعدين ابحث عن
public string ClanName
وبدله بده
public string ClanName
{
get { return clan; }
set
{
clan = value;
WriteStringList(new List<string>() { _Name, "", clan, "" }, _Names, SpawnPacket);
}
}
public string ClanName1
{
get { return clan; }
set
{

clan = value;
if (clan.Length > 15)
clan = clan.Substring(0, 15);
WriteStringList(new List<string>() { _Name, "", "", clan }, _Names, SpawnPacket);
}
}