Mr.DeMo
12-11-2015, 12:02 AM
عفواً لايمكن عرض الروابط في الإرشيف
Npc اسطف +4 باوند بالاجنحة للسورسات الصعبة
#region StuffBound
case 2205584:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?");
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("LeeLong Pack.", 9);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 130009;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 410019;//Blade
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Trojan Pack Have Fun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Warrior
case 25:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 131009;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 900009;//Shield
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Warrior Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Archer
case 45:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 133009;//Armor
uint itemid8 = 500009;//Bow
//uint itemid9 = 900009;//Shield
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Archer Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Ninja
case 55:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 135009;//Armor
uint itemid8 = 601019;//Katana
uint itemid9 = 601019;//Katana
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Ninja Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Monk
case 65:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 136009;//Armor
uint itemid8 = 610019;//Katana
uint itemid9 = 610019;//Katana
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Monk Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WaterTaoist
case 135:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 114009;//Cap
uint itemid7 = 134009;//Armor
uint itemid8 = 560019;//Spear
uint itemid9 = 421009;//BackSword
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained WaterTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems FireTaoist
case 145:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 121029;//Bag
uint itemid5 = 152019;//Bracelet
uint itemid6 = 114009;//Cap
uint itemid7 = 134009;//Armor
uint itemid8 = 560019;//Spear
uint itemid9 = 421009;//BackSword
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained FireTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Pirate
case 75:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 139009;//Armor
uint itemid8 = 611019;//Rapier
uint itemid9 = 612019;//Pistol
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Pirate Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Lee-Long
case 9:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 148009;//Lee-Long-Head
uint itemid7 = 138009;//Lee-Long-Armor
uint itemid8 = 617029;//Lee-Long-Weapon
uint itemid9 = 617029;//Lee-Long-Weapon
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Lee-Long Pack HaveFun in Server");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion الان بى سى مش بتاعى انا معدل عليه وضايفلو الاجنحة
ملحوظة : اللى عايز يخليه 2 سوكت
يجى تحت
item*.Plus = 4; ف كل واحدة ال * دى المفروض مكانها رقم الايتم
ويضيف
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
item.SocketTwo = Game.Enums.Gem.SuperThunderGem; مع تغيير SuperThunderGem باسم الجوهرة اللى هتعمل سوكت بيها
اى مشكلة ف الحته دى قولها ف تعليق
عفواً لايمكن عرض الروابط في الإرشيف
Npc اسطف +4 باوند بالاجنحة للسورسات الصعبة
#region StuffBound
case 2205584:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?");
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("LeeLong Pack.", 9);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 130009;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 410019;//Blade
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Trojan Pack Have Fun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Warrior
case 25:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 131009;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 900009;//Shield
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Warrior Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Archer
case 45:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 133009;//Armor
uint itemid8 = 500009;//Bow
//uint itemid9 = 900009;//Shield
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Archer Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Ninja
case 55:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 135009;//Armor
uint itemid8 = 601019;//Katana
uint itemid9 = 601019;//Katana
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Ninja Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Monk
case 65:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 136009;//Armor
uint itemid8 = 610019;//Katana
uint itemid9 = 610019;//Katana
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Monk Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WaterTaoist
case 135:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 114009;//Cap
uint itemid7 = 134009;//Armor
uint itemid8 = 560019;//Spear
uint itemid9 = 421009;//BackSword
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained WaterTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems FireTaoist
case 145:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 121029;//Bag
uint itemid5 = 152019;//Bracelet
uint itemid6 = 114009;//Cap
uint itemid7 = 134009;//Armor
uint itemid8 = 560019;//Spear
uint itemid9 = 421009;//BackSword
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained FireTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Pirate
case 75:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 117009;//Earrings
uint itemid7 = 139009;//Armor
uint itemid8 = 611019;//Rapier
uint itemid9 = 612019;//Pistol
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Pirate Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Lee-Long
case 9:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 148009;//Lee-Long-Head
uint itemid7 = 138009;//Lee-Long-Armor
uint itemid8 = 617029;//Lee-Long-Weapon
uint itemid9 = 617029;//Lee-Long-Weapon
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInforma tions[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Lee-Long Pack HaveFun in Server");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion الان بى سى مش بتاعى انا معدل عليه وضايفلو الاجنحة
ملحوظة : اللى عايز يخليه 2 سوكت
يجى تحت
item*.Plus = 4; ف كل واحدة ال * دى المفروض مكانها رقم الايتم
ويضيف
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
item.SocketTwo = Game.Enums.Gem.SuperThunderGem; مع تغيير SuperThunderGem باسم الجوهرة اللى هتعمل سوكت بيها
اى مشكلة ف الحته دى قولها ف تعليق
عفواً لايمكن عرض الروابط في الإرشيف