المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : حل مشكلة أسكلة الارشر


Mr.DeMo
12-11-2015, 12:03 AM
حل مشكلة اسكلة الارشر Kinetic Spark
هتفتح Handle
وتبحث عن
#region Ranged
انزل تحت شويه
هتلاقي
#region Kinetic Spark
اقفلها بالسالب
وبدلها ب ده
#region Kinetic Spark
if (attacker.ContainsFlag3(Update.Flags3.KineticSpark ))
{
var spell = Database.SpellTable.GetSpell(11590, attacker.Owner);
if (spell != null)
{
spell.CanKill = true;
if (Kernel.Rate(spell.Percent))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
IMapObject lastAttacked = attacker;
uint p = 0;
if (Handle.CanAttack(attacker, attacked, spell, false))
{
lastAttacked = attacked;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
suse.Effect1 = attack.Effect1;

{
}
damage = damage - damage * (p += 20) / 100;
Handle.ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
{
if (_obj.UID == attacked.UID) continue;
var attacked1 = _obj as Entity;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
{
if (Handle.CanAttack(attacker, attacked1, spell, false))
{
lastAttacked = attacked1;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
suse.Effect1 = attack.Effect1;

{
}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
Handle.ReceiveAttack(attacker, attacked1, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 5)
{
if (Handle.CanAttack(attacker, attackedsob, spell))
{
lastAttacked = attackedsob;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;

{


}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
Handle.ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
}
}
#endregion[/QUOTE]

hessan55
04-17-2017, 09:28 AM
جارى التجربة

انت عمري
10-31-2017, 11:50 AM
تسلم ايدك يا برنس