عرب كونكر تهيس | Conquer

عرب كونكر تهيس | Conquer (https://forum.vpscairo.com/index.php)
-   تطوير سيرفرات كونكر تهيس Conquer Private Servers (https://forum.vpscairo.com/forumdisplay.php?f=83)
-   -   Npc اسطف +4 باوند بالاجنحة للسورسات الصعبة (https://forum.vpscairo.com/showthread.php?t=9279)

Mr.DeMo 12-11-2015 12:02 AM

Npc اسطف +4 باوند بالاجنحة للسورسات الصعبة
 
عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

Npc اسطف +4 باوند بالاجنحة للسورسات الصعبة

كود PHP:

#region StuffBound
                    
case 2205584:
                        {
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?");
                                        
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
                                        
dialog.Option("Ninja Pack."1);
                                        
dialog.Option("Trojan Pack."2);
                                        
dialog.Option("Monk Pack."3);
                                        
dialog.Option("Archer Pack."4);
                                        
dialog.Option("FireTaoist Pack."5);
                                        
dialog.Option("WaterTaoist Pack."6);
                                        
dialog.Option("Warrior Pack."7);
                                        
dialog.Option("Pirate Pack."8);
                                        
dialog.Option("LeeLong Pack."9);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
1:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Ninja Pack ?");
                                            
dialog.Option("Sure."55);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
2:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Trojan Pack ?");
                                            
dialog.Option("Sure."15);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
3:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Monk Pack ?");
                                            
dialog.Option("Sure."65);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
4:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Archer Pack ?");
                                            
dialog.Option("Sure."45);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
5:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this FireTaoist Pack ?");
                                            
dialog.Option("Sure."145);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
6:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this WaterTaoist Pack ?");
                                            
dialog.Option("Sure."135);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
7:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Warrior Pack ?");
                                            
dialog.Option("Sure."25);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
8:
                                    {
                                        if (
client.Entity.ConquerPoints >= 0)
                                        {
                                            
//(720356, 0, 1);//MerryPack 
                                            
dialog.Text("are you sure you want this Pirate Pack ?");
                                            
dialog.Option("Sure."75);
                                            
dialog.Option("Wait a minute."255);
                                            
dialog.Send();
                                        }
                                        else
                                        {
                                            
dialog.Text("sorry you dont have Placesin your Bag.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }

                                
#region BoundItems Trojan
                                
case 15:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 130009;//Armor 
                                        
uint itemid8 480019;//Club 
                                        
uint itemid9 410019;//Blade 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);


                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Trojan Pack Have Fun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Warrior
                                
case 25:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 131009;//Armor 
                                        
uint itemid8 480019;//Club 
                                        
uint itemid9 900009;//Shield 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Warrior Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Archer
                                
case 45:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 133009;//Armor 
                                        
uint itemid8 500009;//Bow 
                                        //uint itemid9 = 900009;//Shield 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Archer Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Ninja
                                
case 55:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 135009;//Armor 
                                        
uint itemid8 601019;//Katana 
                                        
uint itemid9 601019;//Katana 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);


                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Ninja Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Monk
                                
case 65:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 136009;//Armor 
                                        
uint itemid8 610019;//Katana 
                                        
uint itemid9 610019;//Katana 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Monk Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems WaterTaoist
                                
case 135:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 114009;//Cap 
                                        
uint itemid7 134009;//Armor 
                                        
uint itemid8 560019;//Spear 
                                        
uint itemid9 421009;//BackSword 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained WaterTaoist Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems FireTaoist
                                
case 145:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 121029;//Bag 
                                        
uint itemid5 152019;//Bracelet 
                                        
uint itemid6 114009;//Cap 
                                        
uint itemid7 134009;//Armor 
                                        
uint itemid8 560019;//Spear 
                                        
uint itemid9 421009;//BackSword 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained FireTaoist Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Pirate
                                
case 75:
                                    {
                                        
uint itemid 202009;//Tower 
                                        
uint itemid2 201009;//Fan 
                                        
uint itemid3 160019;//Boot 
                                        
uint itemid4 120029;//Necklace 
                                        
uint itemid5 150019;//Ring 
                                        
uint itemid6 117009;//Earrings 
                                        
uint itemid7 139009;//Armor 
                                        
uint itemid8 611019;//Rapier 
                                        
uint itemid9 612019;//Pistol 
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Pirate Pack HaveFun in Classic-Co?");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have Placesin your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                                #region BoundItems Lee-Long
                                
case 9:
                                    {
                                        
uint itemid 202009;//Tower
                                        
uint itemid2 201009;//Fan
                                        
uint itemid3 160019;//Boot
                                        
uint itemid4 120029;//Necklace
                                        
uint itemid5 150019;//Ring
                                        
uint itemid6 148009;//Lee-Long-Head
                                        
uint itemid7 138009;//Lee-Long-Armor
                                        
uint itemid8 617029;//Lee-Long-Weapon
                                        
uint itemid9 617029;//Lee-Long-Weapon
                                        
uint itemid10 204009;//wing
                                        
if (client.Inventory.Count <= 30)
                                        {
                                            if (
client.Entity.ConquerPoints >= 0)
                                            {
                                                
ConquerItem item2 = new ConquerItem(true);
                                                
item2.ID itemid2;
                                                
item2.Color MrHero.Game.Enums.Color.White;
                                                
item2.Bound true;
                                                
item2.Plus 4;
                                                
item2.Durability =  item2.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                                
client.Inventory.Add(item2MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item3 = new ConquerItem(true);
                                                
item3.ID itemid3;
                                                
item3.Color MrHero.Game.Enums.Color.White;
                                                
item3.Bound true;
                                                
item3.Plus 4;
                                                
item3.Durability =  item3.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                                
client.Inventory.Add(item3MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item4 = new ConquerItem(true);
                                                
item4.ID itemid4;
                                                
item4.Color MrHero.Game.Enums.Color.White;
                                                
item4.Bound true;
                                                
item4.Plus 4;
                                                
item4.Durability =  item4.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                                
client.Inventory.Add(item4MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item5 = new ConquerItem(true);
                                                
item5.ID itemid5;
                                                
item5.Color MrHero.Game.Enums.Color.White;
                                                
item5.Bound true;
                                                
item5.Plus 4;
                                                
item5.Durability =  item5.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                                
client.Inventory.Add(item5MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item6 = new ConquerItem(true);
                                                
item6.ID itemid6;
                                                
item6.Color MrHero.Game.Enums.Color.White;
                                                
item6.Bound true;
                                                
item6.Plus 4;
                                                
item6.Durability =  item6.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                                
client.Inventory.Add(item6MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item7 = new ConquerItem(true);
                                                
item7.ID itemid7;
                                                
item7.Color MrHero.Game.Enums.Color.White;
                                                
item7.Bound true;
                                                
item7.Plus 4;
                                                
item7.Durability =  item7.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
                                                
client.Inventory.Add(item7MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item8 = new ConquerItem(true);
                                                
item8.ID itemid8;
                                                
item8.Color MrHero.Game.Enums.Color.White;
                                                
item8.Bound true;
                                                
item8.Plus 4;
                                                
item8.Durability =  item8.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
                                                
client.Inventory.Add(item8MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item9 = new ConquerItem(true);
                                                
item9.ID itemid9;
                                                
item9.Color MrHero.Game.Enums.Color.White;
                                                
item9.Bound true;
                                                
item9.Plus 4;
                                                
item9.Durability =  item9.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
                                                
client.Inventory.Add(item9MrHero.Game.Enums.ItemUse.CreateAndAdd);

                                                
ConquerItem item10 = new ConquerItem(true);
                                                
item10.ID itemid10;
                                                
item10.Color MrHero.Game.Enums.Color.White;
                                                
item10.Bound true;
                                                
item10.Plus 4;
                                                
item10.Durability =  item10.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
                                                
client.Inventory.Add(item10MrHero.Game.Enums.ItemUse.CreateAndAdd);


                                                
ConquerItem item = new ConquerItem(true);
                                                
item.ID itemid;
                                                
item.Color MrHero.Game.Enums.Color.White;
                                                
item.Bound true;
                                                
item.Plus 4;
                                                
item.Durability =  item.MaximDurability =  MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                if (
client.Inventory.Add(itemMrHero.Game.Enums.ItemUse.CreateAndAdd))
                                                {
                                                    
client.Inventory.Remove(7203561);
                                                     
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6,  "you have obtained Lee-Long Pack HaveFun in Server");
                                                    
npc.OptionID 255;
                                                    
client.Send(npc.ToArray());
                                                }
                                                else
                                                {
                                                    
dialog.Text("You need atleast one free slot in your inventory.");
                                                    
dialog.Option("Alright."255);
                                                    
dialog.Send();
                                                }
                                            }
                                            else
                                            {
                                                
dialog.Text("sorry you dont have MerryPack in your Bag .");
                                                
dialog.Option("Alright."255);
                                                
dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            
dialog.Text("You need to make atleast 10 free spots in your inventory.");
                                            
dialog.Option("Alright."255);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#endregion 

الان بى سى مش بتاعى انا معدل عليه وضايفلو الاجنحة

ملحوظة : اللى عايز يخليه 2 سوكت

يجى تحت

item*.Plus = 4; ف كل واحدة ال * دى المفروض مكانها رقم الايتم

ويضيف
كود PHP:

 item.SocketOne Game.Enums.Gem.SuperThunderGem
                                            
item.SocketTwo =  Game.Enums.Gem.SuperThunderGem

مع تغيير SuperThunderGem باسم الجوهرة اللى هتعمل سوكت بيها
اى مشكلة ف الحته دى قولها ف تعليق

عفواً لايمكن عرض الروابط إلا بعد الرد على الموضوع

A7medCapo 07-11-2017 05:52 AM

thanks you


الساعة الآن 08:10 AM.

Powered by vpscairo
Copyright ©2013 - 2025, Jelsoft Enterprises Ltd
Translation by tamer
Copyright ©2000-2024,vpscairo.com