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المشاهدات
11775
 
Mr.KaiToU

Mr.KaiToU is on a distinguished road

    غير متواجد

المشاركات
41

+التقييم
0.01

تاريخ التسجيل
Nov 2014

الاقامة

نظام التشغيل

رقم العضوية
5879
11-09-2014, 05:31 PM
المشاركة 1 
#1  
الجرمنات كلينت 5980 بالدتا والقيم وانبى سى مضاف فيها وسيبك من المنقول منى وبس
5980, مضاف, المنقول, الجرمنات, بالدتا, فيها, والقيم, وانثى, وسيبك, كلينت

الجرمنات كلينت 5980 بالدتا والقيم R8Q98266.png
الموضوع الاساسى ال 3 جرمنات اللى نزلة جديد فى اونلاين تمام بس احنا هنضفهوم وهنضيف حاجة معاهوم
هنضيف الجرمنات الاول تمام والموضوع منى وبس محدش ينقول منقول عشان مش ناقصة خالص انا ضيفها فى سرفرى من فترة وقولت انزلها الدفى دى مع ان مفيش اى ردود ولا تقيم طيب نخوش على الصور
الجرمنات كلينت 5980 بالدتا والقيم 1gTNjS.jpg
الجرمنات كلينت 5980 بالدتا والقيم LVJ5Pp.jpg
الجرمنات كلينت 5980 بالدتا والقيم 9RKbys.jpg
خلصنا الصور بص بقا
هنفتح ملف Items اللى فى السورس
وملفات itemtype و ItemtypeSub
اللى فى الكلينت
وضيف فيهوم الاكواد دى
كود بلغة HTML:
193015@@FlameDragon@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@65535@@65535@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@2@@2@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Garment@@It~is~well~made~to~pay~respects~to~the~King~of~Kung~Fu.~The~red~color~shows~the~spirit~of~the~greatest~martial~artist~ever!@@8@@0@@0@@0@@9000@@500@@0@@0@@0@@0@@ 188925@@EndlessDance@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@65535@@65535@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@2@@2@@1@@675@@0@@0@@100@@100@@100@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Garment@@Wear~the~dress~made~of~the~smoothest~cloth~to~express~your~emotion~through~the~endless~dance.@@8@@0@@0@@0@@9000@@500@@0@@0@@0@@0@@ 192745@@FreedomSuit@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@100@@0@@0@@0@@0@@0@@0@@0@@0@@65535@@65535@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@0@@2@@2@@1@@675@@0@@0@@100@@100@@100@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Garment@@The~light~wear~is~exclusive~for~adventurers~to~be~absolutely~free~from~fetter~in~the~nature.@@8@@0@@0@@0@@9000@@500@@0@@0@@0@@0@@
تمام كيدا هتخوش بقا على
ani
وبعدين تفتح ملف
ItemMinIcon
وهضيف فى دا فى الاخر

كود:
[Item193015] FrameAmount=1 Frame0=data/ItemMinIcon/193015.dds [Item188925] FrameAmount=1 Frame0=data/ItemMinIcon/188925.dds [Item192745] FrameAmount=1 Frame0=data/ItemMinIcon/192745.dds





وبعدين تفتح
MapItemIcon
وضيف دول ف ى الاخر

كود:
[193015] FrameAmount=1 Frame0=data/MapItemIcon/193015.dds [188925] FrameAmount=1 Frame0=data/MapItemIcon/188925.dds [192745] FrameAmount=1 Frame0=data/MapItemIcon/192745.dds

الجرمنات كلينت 5980 بالدتا والقيم MPLom.jpg
عشان تضفهوم فى الشوب افتح ملف
emoneyShopV2
وضيف دول

كود:
193015 item|new|By MrKaitou 188925 item|new|By MrKaitou 192745 item|new|By MrKaitou

يلا بقا عشان منقصش الموضوع
يلا بقا عشان نضيف القيم بتعتهوم
هتفتح GameClient.cs فى السورس وتبحث عن دا

كود:
if (position == ConquerItem.Garment)

هضيف دول بقا قبل اخر قوسين تمام

كود:
} else if (item.ID == 188925) { Entity.CriticalStrike += 200; Entity.Immunity += 200; } else if (item.ID == 192745) { Entity.CriticalStrike += 200; Entity.Immunity += 200;

صور بعد اضافة القيم عشان تتأكد
الجرمنات كلينت 5980 بالدتا والقيم VAkwfR.jpg
الجرمنات كلينت 5980 بالدتا والقيم oFu12Q.jpg
أظن الصور واضحة بس للى يفهم
وفك الباتش دا عندك اهو
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
وادى بقا الانبى سى

كود:
#region New Items By Mr.KaiToU case 5555555: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hey how I can help you . Here you Can Buy New Germent and Mont F0r 1000 Cps By MrKaiToU "); dialog.Option("Buy SwordShadow", 1); dialog.Option("Buy EvilPumpkin", 2); dialog.Option("Buy ColorOfBreeze", 3); dialog.Option("Buy MidsummerSuit", 4); dialog.Option("Buy PrairieWind ", 5); dialog.Option("Buy SongofTianshan ", 6); dialog.Option("Buy RoyalDignity ", 7); dialog.Option("Buy SouthofCloud ", 8); dialog.Option("Buy BonfireNight ", 9); dialog.Option("Buy GreenMagical ", 10);//200410 dialog.Option("Buy CuteSheep ", 11);//200417 dialog.Option("Buy BlueTiger ", 12);//200417 dialog.Option("Buy XmasCar ", 13);//200417 dialog.Option("Buy GoldenEgale1 ", 14);//360005 dialog.Option("Buy BigGoldenEagle1 ", 15);//350008 dialog.Option("Buy Naw HalloweenBroom ", 16);//200501 dialog.Option("Buy Naw Garmant FlameDragon ", 17); dialog.Option("Buy Naw Garmant EndlessDance ", 18); dialog.Option("Buy Naw Garmant FreedomSuit ", 19); dialog.Option("Not now.", 255); dialog.Send(); break; } case 1: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 2000) { client.Send(new Message("Congraulations You Have Got The New SwordShadow", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 2000; PacketHandler.CheckCommand2(new Message("@tegotegatege SwordShadow Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 2: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1600) { client.Send(new Message("Congraulations You Have Got The New EvilPumpkin", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1600; PacketHandler.CheckCommand2(new Message("@tegotegatege EvilPumpkin Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 3: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The Naw ColorOfBreeze", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; PacketHandler.CheckCommand2(new Message("@tegotegatege ColorOfBreeze Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 4: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1600) { client.Send(new Message("Congraulations You Have Got The New MidsummerSuit", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1600; PacketHandler.CheckCommand2(new Message("@tegotegatege MidsummerSuit Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 5: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New PrairieWind", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; PacketHandler.CheckCommand2(new Message("@tegotegatege PrairieWind Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 6: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The Naw SongofTianshan", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; PacketHandler.CheckCommand2(new Message("@tegotegatege SongofTianshan Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 7: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1400) { client.Send(new Message("Congraulations You Have Got The New RoyalDignity", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1400; PacketHandler.CheckCommand2(new Message("@tegotegatege RoyalDignity Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 8: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New SouthofCloud", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; PacketHandler.CheckCommand2(new Message("@tegotegatege SouthofCloud Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 9: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New BonfireNight", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; PacketHandler.CheckCommand2(new Message("@tegotegatege BonfireNight Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 10: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New GreenMagical", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; client.Inventory.Add(200410, 0, 1);//200410 PacketHandler.CheckCommand2(new Message("@tegotegatege GreenMagical Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 11: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New CuteSheep", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; client.Inventory.Add(200417, 0, 1);//200417 PacketHandler.CheckCommand2(new Message("@tegotegatege CuteSheep Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 12: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1500) { client.Send(new Message("Congraulations You Have Got The New BlueTiger", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1500; client.Inventory.Add(200418, 0, 1);//200418 PacketHandler.CheckCommand2(new Message("@tegotegatege BlueTiger Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 14: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1000) { client.Send(new Message("Congraulations You Have Got The New GoldenEgale1", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1000; client.Inventory.Add(360005, 0, 1);//360005 PacketHandler.CheckCommand2(new Message("@tegotegatege GoldenEgale1 Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 15: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1000) { client.Send(new Message("Congraulations You Have Got The New BigGoldenEagle1", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1000; client.Inventory.Add(350008, 0, 1);//350008 PacketHandler.CheckCommand2(new Message("@tegotegatege BigGoldenEagle1 Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 16: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1600) { client.Send(new Message("Congraulations You Have Got The New HalloweenBroom", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1600; client.Inventory.Add(200501, 0, 1);//200501 PacketHandler.CheckCommand2(new Message("@tegotegatege HalloweenBroom Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 17: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 4000) { client.Send(new Message("Congraulations You Have Got The New FlameDragon", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 4000; PacketHandler.CheckCommand2(new Message("@tegotegatege FlameDragon Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 18: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 4000) { client.Send(new Message("Congraulations You Have Got The New EndlessDance", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 4000; PacketHandler.CheckCommand2(new Message("@tegotegatege EndlessDance Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 19: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 4000) { client.Send(new Message("Congraulations You Have Got The New FreedomSuit", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 4000; PacketHandler.CheckCommand2(new Message("@tegotegatege FreedomSuit Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } case 13: { if (client.Inventory.Count < 39) { if (client.Entity.ConquerPoints >= 1400) { client.Send(new Message("Congraulations You Have Got The New XmasCar", System.Drawing.Color.White, Message.Center)); client.Entity.ConquerPoints -= 1400; client.Inventory.Add(200419, 0, 1);//200419 PacketHandler.CheckCommand2(new Message("@tegotegatege XmasCar Super 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client); } else { dialog.Text("Hey Man You Dont Have Any CPs "); dialog.Option("Oh,Sorry", 255); dialog.Send(); break; } break; } else { dialog.Text("You Have To Make Free Rooms In You Item"); dialog.Option("Oh,Ok", 255); dialog.Send(); break; } } } break; }

الجرمنات كلينت 5980 بالدتا والقيم Kuroba-Kaito-detecti



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