#region offsets public static int _Mesh = 8, _UID = 12, _GuildID = 16, _GuildRank = 20, _StatusFlag = 26, _StatusFlag2 = 34, _StatusFlag3 = 42, _AppearanceType = 50, _Hitpoints = 103 + 4, _MonsterLevel = 109 + 4, _X = 111 + 4, _Y = 113 + 4, _HairStyle = 115 + 4, _Facing = 117 + 4, _Action = 118 + 4, _Reborn = 125 + 4, _Level = 130, _WindowSpawn = 128 + 4, _Away = 129 + 4, _ExtraBattlepower = 130 + 4, _FlowerIcon = 146 + 4, _NobilityRank = 150 + 4, _QuizPoints = 160 + 4, _ClanUID = 186 + 4, _ClanRank = 190 + 4, _Title = 198 + 4, _ShowArenaGlow = 209 + 4, _Boss = 212 + 4, _RaceItem = 214 + 4, _SubClass1 = 220 + 4, _SubClassesActive1 = 226 + 4, _ActiveSubclass = 229 + 4, _FirstRebornClass = 242, _SecondRebornClass = 244, _Class = 246, _CountryCode = 244 + 4, _BattlePower = 250 + 4, _skillsoul = 253 + 4, _JingHu_Talen = 254 + 4, _JiangHuActive = 255 + 4, _skillsoul2 = 256 + 4, _CUID = 266 + 4, _AssassinAsBattlePower = 233 + 4 + 4 + 9 + 4, _EpicColor = 250 + 4 + 9 + 4, _Names = 300; #endregion