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المشاركات 41 |
+التقييم 0.01 |
تاريخ التسجيل Nov 2014 |
الاقامة |
نظام التشغيل |
رقم العضوية 5879 |
#region Give Stats
#region Give Stats.
if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][5] == 1 || !DoChampStats)
{
if (item.Purification.PurificationItemID != 0)
{
Database.ConquerItemInformation soulDB = new Database.ConquerItemInformation(item.Purification.PurificationItemID, 0);
Entity.BaseMinAttack += soulDB.BaseInformation.MinAttack;
Entity.BaseMaxAttack += soulDB.BaseInformation.MaxAttack;
Entity.ItemHP += soulDB.BaseInformation.ItemHP;
Entity.BaseDefence += soulDB.BaseInformation.PhysicalDefence;
Entity.MagicDefence += soulDB.BaseInformation.MagicDefence;
Entity.Dodge += soulDB.BaseInformation.Dodge;
Entity.BaseMagicAttack += soulDB.BaseInformation.MagicAttack;
Entity.WoodResistance += soulDB.BaseInformation.WoodResist;
Entity.FireResistance += soulDB.BaseInformation.FireResist;
Entity.NinjaColor = (uint)Entity.BattlePower;
Entity.WaterResistance += soulDB.BaseInformation.WaterResist;
Entity.EarthResistance += soulDB.BaseInformation.EarthResist;
Entity.Breaktrough += soulDB.BaseInformation.BreakThrough;
Entity.CriticalStrike += soulDB.BaseInformation.CriticalStrike;
Entity.Immunity += soulDB.BaseInformation.Immunity;
Entity.Penetration += soulDB.BaseInformation.Penetration;
Entity.Counteraction += soulDB.BaseInformation.CounterAction;
Entity.Block += soulDB.BaseInformation.Block;
}
}
if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][4] == 1 || !DoChampStats)
{
Refinery.RefineryItem refine = null;
if (item.RefineItem != 0) refine = item.RefineStats;
if (refine != null)
{
switch (refine.Type)
{
case Refinery.RefineryItem.RefineryType.Block:
Entity.Block += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.BreakThrough:
Entity.Breaktrough += (UInt16)((refine.Percent * 10) + 100);
break;
case Refinery.RefineryItem.RefineryType.Counteraction:
Entity.Counteraction += (UInt16)(refine.Percent * 10);
break;
case Refinery.RefineryItem.RefineryType.Critical:
Entity.CriticalStrike += (UInt16)((refine.Percent * 100) + 1000);
break;
case Refinery.RefineryItem.RefineryType.Detoxication:
Entity.Detoxication += (UInt16)(refine.Percent);
break;
case Refinery.RefineryItem.RefineryType.Immunity:
Entity.Immunity += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.Intensification:
Entity.Intensification += (UInt16)(refine.Percent);
break;
case Refinery.RefineryItem.RefineryType.Penetration:
Entity.Penetration += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.SCritical:
Entity.SkillCStrike += (UInt16)(refine.Percent * 100);
break;
}
}
}
if (position == ConquerItem.Tower)
{
Entity.PhysicalDamageDecrease += dbi.BaseInformation.PhysicalDefence;
Entity.MagicDamageDecrease += dbi.BaseInformation.MagicDefence;
}
else
{
Entity.BaseDefence += dbi.BaseInformation.PhysicalDefence;
Entity.MagicDefencePercent += dbi.BaseInformation.MagicDefence;
Entity.Dodge += (byte)dbi.BaseInformation.Dodge;
if (position != ConquerItem.Fan)
Entity.BaseMagicAttack += dbi.BaseInformation.MagicAttack;
}
Entity.ItemHP += dbi.BaseInformation.ItemHP;
Entity.ItemMP += dbi.BaseInformation.ItemMP;
if (item.Position != ConquerItem.Steed)
{
if (DoChampStats)
Entity.ItemBless += (ushort)Math.Min(item.Bless, ChampionAllowedStats[ChampionStats.Grade][1]);
else
Entity.ItemBless += item.Bless;
}
if (position == ConquerItem.RightWeapon)
{
Entity.AttackRange += dbi.BaseInformation.AttackRange;
if (Network.PacketHandler.IsTwoHand(dbi.BaseInformation.ID))
Entity.AttackRange += 4;
else
Entity.AttackRange += 3;
}
if (position == ConquerItem.LeftWeapon)
{
Entity.BaseMinAttack += (uint)(dbi.BaseInformation.MinAttack * 0.0005F);
Entity.BaseMaxAttack += (uint)(dbi.BaseInformation.MaxAttack * 0.0005F);
}
else if (position == ConquerItem.Fan)
{
Entity.PhysicalDamageIncrease += dbi.BaseInformation.MinAttack;
Entity.MagicDamageIncrease += dbi.BaseInformation.MagicAttack;
}
else
{
Entity.BaseMinAttack += dbi.BaseInformation.MinAttack;
Entity.BaseMaxAttack += dbi.BaseInformation.MaxAttack;
}
if (item.Plus != 0)
{
if (position == ConquerItem.Tower)
{
Entity.PhysicalDamageDecrease += dbi.PlusInformation.PhysicalDefence;
Entity.MagicDamageDecrease += (ushort)dbi.PlusInformation.MagicDefence;
}
else if (position == ConquerItem.Fan)
{
Entity.PhysicalDamageIncrease += (ushort)dbi.PlusInformation.MinAttack;
Entity.MagicDamageIncrease += (ushort)dbi.PlusInformation.MagicAttack;
}
else
{
if (position == ConquerItem.Steed)
Entity.ExtraVigor += dbi.PlusInformation.Agility;
Entity.BaseMinAttack += dbi.PlusInformation.MinAttack;
Entity.BaseMaxAttack += dbi.PlusInformation.MaxAttack;
Entity.BaseMagicAttack += dbi.PlusInformation.MagicAttack;
Entity.BaseDefence += dbi.PlusInformation.PhysicalDefence;
Entity.MagicDefence += dbi.PlusInformation.MagicDefence;
Entity.ItemHP += dbi.PlusInformation.ItemHP;
if (position == ConquerItem.Boots)
Entity.Dodge += (byte)dbi.PlusInformation.Dodge;
}
}
/* if (position == ConquerItem.Garment)
{
if (item.ID == 187425)
{
Entity.BaseDefence += 400;
Entity.BaseMagicDefence += 2;
}
else if (item.ID == 187415)
{
Entity.BaseDefence += 600;
Entity.BaseMagicDefence += 3;
}
else if (item.ID == 187405)
{
Entity.BaseDefence += 800;
Entity.BaseMagicDefence += 4;
}
}*/
if (position == ConquerItem.Bottle)
{
if (item.ID == 2100075)
{
Entity.Breaktrough += 30;
Entity.Counteraction += 30;
Entity.CriticalStrike += 300;
Entity.Immunity += 300;
}
}
byte socketone = (byte)item.SocketOne;
byte sockettwo = (byte)item.SocketTwo;
ushort madd = 0, dadd = 0, aatk = 0, matk = 0;
if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][2] >= 1 || !DoChampStats)
{
switch (socketone)
{
case 1: Entity.Gems[0] += 5; break;
case 2: Entity.Gems[0] += 10; break;
case 3: Entity.Gems[0] += 15; break;
case 11: Entity.Gems[1] += 5; break;
case 12: Entity.Gems[1] += 10; break;
case 13: Entity.Gems[1] += 15; break;
case 31: Entity.Gems[3] += 10; break;
case 32: Entity.Gems[3] += 15; break;
case 33: Entity.Gems[3] += 25; break;
case 51: Entity.Gems[5] += 30; break;
case 52: Entity.Gems[5] += 50; break;
case 53: Entity.Gems[5] += 100; break;
case 61: Entity.Gems[6] += 15; break;
case 62: Entity.Gems[6] += 30; break;
case 63: Entity.Gems[6] += 50; break;
case 71: Entity.Gems[7] += 2; break;
case 72: Entity.Gems[7] += 4; break;
case 73: Entity.Gems[7] += 6; break;
case 101: aatk = matk += 100; break;
case 102: aatk = matk += 300; break;
case 103: aatk = matk += 500; break;
case 121: madd = dadd += 100; break;
case 122: madd = dadd += 300; break;
case 123: madd = dadd += 500; break;
}
} if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][2] >= 2 || !DoChampStats)
{
switch (sockettwo)
{
case 1: Entity.Gems[0] += 5; break;
case 2: Entity.Gems[0] += 10; break;
case 3: Entity.Gems[0] += 15; break;
case 11: Entity.Gems[1] += 5; break;
case 12: Entity.Gems[1] += 10; break;
case 13: Entity.Gems[1] += 15; break;
case 31: Entity.Gems[3] += 10; break;
case 32: Entity.Gems[3] += 15; break;
case 33: Entity.Gems[3] += 25; break;
case 51: Entity.Gems[5] += 30; break;
case 52: Entity.Gems[5] += 50; break;
case 53: Entity.Gems[5] += 100; break;
case 61: Entity.Gems[6] += 15; break;
case 62: Entity.Gems[6] += 30; break;
case 63: Entity.Gems[6] += 50; break;
case 71: Entity.Gems[7] += 2; break;
case 72: Entity.Gems[7] += 4; break;
case 73: Entity.Gems[7] += 6; break;
case 101: aatk = matk += 100; break;
case 102: aatk = matk += 300; break;
case 103: aatk = matk += 500; break;
case 121: madd = dadd += 100; break;
case 122: madd = dadd += 300; break;
case 123: madd = dadd += 500; break;
}
}
Entity.PhysicalDamageDecrease += dadd;
Entity.MagicDamageDecrease += madd;
Entity.PhysicalDamageIncrease += aatk;
Entity.MagicDamageIncrease += matk;
if (item.Position != ConquerItem.Steed)
if (!DoChampStats)
Entity.ItemHP += item.Enchant;
else
Entity.ItemHP += (uint)Math.Min(item.Enchant, ChampionAllowedStats[ChampionStats.Grade][6]);
#endregion
pg la;gm hg Agility hg.dh]m tn hgrdl s,vs ;dv, hg[]d] agility
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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