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السلام عليكم حبيييييييب قلبى

اولا انا اسف اوى انى اتأخرت عليكم بس الجهاز فعلن كان باز من كتر الفيروسات والحمد لله اتشالو خلاص
انا انهرده هعمل شرح ازاى تخلى التنين يوقع السول عشان انا وعدت انى هنزل و انا بوفى بوعدى


الشرح:

بوصو يا حبيبى الشرح مفيش اسهل منو


هنروح للمسار ده Database/MonsterTable.cs


و نبحث عن الكود ده
كود:
if (Owner.Name.Contains("Guard"))
تمام؟؟

اوكى نكمل

حط الكود ده فوقيه

كود:
if (Name == "TeratoDragon")
{
byte times = (byte)ServerBase.Kernel.Random.Next(1, 3);
byte ref_times = (byte)ServerBase.Kernel.Random.Next(1, 6);
for (byte i = 0; i < times; i++)
{
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 21);
switch (type)
{
case 1: Uid = 822052; break;
case 2: Uid = 822053; break;
case 3: Uid = 822054; break;
case 4: Uid = 822055; break;
case 5: Uid = 800413; break;
case 6: Uid = 800414; break;
case 7: Uid = 800014; break;
case 8: Uid = 800015; break;
case 9: Uid = 800016; break;
case 10: Uid = 800512; break;
case 11: Uid = 800613; break;
case 12: Uid = 800415; break;
case 13: Uid = 800420; break;
case 14: Uid = 800513; break;
case 15: Uid = 800017; break;
case 16: Uid = 820052; break;
case 17: Uid = 820053; break;
case 18: Uid = 820054; break;
case 19: Uid = 820055; break;
case 20: Uid = 820056; break;
case 21: Uid = 820057; break;
}
if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}
:كدا تمام شوفتو بقا مفيش اسهل من كدا :

و انا عارف فى ناس هتقول طيب و البانشى


هقولو الموضوع مش صعب حط ده فوقيه بردو

كود:
if (Name == "SnowBanshee")
{
byte times = (byte)ServerBase.Kernel.Random.Next(1, 3);
byte ref_times = (byte)ServerBase.Kernel.Random.Next(1, 6);
for (byte i = 0; i < times; i++)
{
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 21);
switch (type)
{
case 1: Uid = 822052; break;
case 2: Uid = 822053; break;
case 3: Uid = 822054; break;
case 4: Uid = 822055; break;
case 5: Uid = 800413; break;
case 6: Uid = 800414; break;
case 7: Uid = 800014; break;
case 8: Uid = 800015; break;
case 9: Uid = 800016; break;
case 10: Uid = 800512; break;
case 11: Uid = 800613; break;
case 12: Uid = 800415; break;
case 13: Uid = 800420; break;
case 14: Uid = 800513; break;
case 15: Uid = 800017; break;
case 16: Uid = 820052; break;
case 17: Uid = 820053; break;
case 18: Uid = 820054; break;
case 19: Uid = 820055; break;
case 20: Uid = 820056; break;
case 21: Uid = 820057; break;
}
if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}
:هههههههههه والله موضوع سهل
صح؟؟

يلا يا حبيبى عيشو و متنسنويش بتقيم


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